A Zoetrope that once belonged to Max Wertheimer which possesses mind transference capabilities. The Zoetrope creates a moving image of a couple dancing.
When the Zoetrope spins clockwise, the mind of a person viewing the moving picture imprints into the Zoetrope. A second person can then view the imprint by touching the Zoetrope, or reverse the process by spinning it counter-clockwise. If the Zoetrope is physically attached to an adequate vessel, it will dump the user's mind into it instead of just imprinting.
Inventory Number: 06519893474741110
Description: Zoetrope of waltzers.
Provenance: Wertheimer Institute.
Attributes: Allow for mind transference, clockwise rotation causes user's minds to be transferred. Counter Clockwise rotation reverses the process.
Warning: Unpredictable results when used with other artifacts or computers.
Handling: Level 4 protective shielding.
Acquisition: July 1914
Hugo Miller used the zoetrope when he built the "AI" for Warehouse 13. He hooked the zoetrope up to the computer system and attempted to imprint himself on the computer. He only partially succeeded, in that the left half of his brain made the transfer, leaving only the right in his body. The Warehouse agents reversed the process, reintegrating the physical Hugo with the virtual Hugo.
In his typical manner, Douglas Fargo managed to activate the zoetrope while supposedly just holding it.
Real World ConnectionsEdit
Max Wertheimer is considered one of the founders of modern psychology. Apocryphally, it's told that Wertheimer made his first studies using a motion picture toy called a zoetrope.
- Artie has compared the Zoetrope to the Janus Coin, stating "the Zoetrope was a machete, the Coin is a finely tuned scalpel."