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For a simple, alphabetic list of artifacts, see the artifacts category.
For a discussion of artifacts in general, see the main article.


The following is a list of artifacts and gadgets that have appeared within the Warehouse 13 franchise. Most of them have been gathered by agents and stored inside the Warehouse. Some are specifically stored within the Dark Vault. Some of these items are not actually objects with supernatural powers, but simply pieces of advanced or unusual technology.

0-9

A

  • Abacus: An old bead abacus. Apparently did not like anywhere Artie placed it in the Ovoid Quarantine. Taken by Leena to find a place for it. Effect(s) and origin unknown.[2]
  • Abby Normal's Brain: A brain in a glass jar that resides in the Dark Vault. Effect(s) and origin unknown.[3] In the "Breakdown" commentary, Eddie McClintock said it was Abby Normal's Brain, a reference to Young Frankenstein.[4]
  • Abraham Lincoln's Top Hat: First mentioned in a behind-the-scenes video.[5] Later referenced by Pete Lattimer to Steve Jinks as imbuing the wearer with the overwhelming urge to free nearby African-American people, believing them to be slaves, an impulse which apparently got Pete into hot water with Mrs. Frederic.[6]
  • Adolf Hitler's Microphone: Mentioned in behind-the-scenes video.[5] A microphone imbued with Hitler's charisma; said to have hypnotic powers and to possess the "power to transfer the ability to convince people to do very, very wrong things." Jack Kenny has stated he has always wanted to use it in an episode, but it never was.[7]
  • Adolphe Chaillet's "Shelby" BulbsFollow attached link.[8]
  • African Ngil Fang Mask: Seen briefly. Evil laughter resonates from it. Malicious effect unknown. Currently in Dark Vault.
  • African Tribal Elephant Tusk: Follow attached link.[9]
  • After-Image Mirror: The Warehouse 9 precursor to the Durational Spectrometer, holding a lit candle up to it will show images of events that happened in the area from the last few hours.[9]
  • Agatha Christie's Bedroom Slippers: Exact effects unknown. Mentioned, but not seen.
  • Agatha Christie's Car: Exact effects unknown. Mentioned, but not seen. Likely the one she crashed before going missing.
  • Agatha Christie's Typewriter: Outlines dark plots. First seen in "Pilot", with its effect being mentioned in the website.[10]
  • Airbrushes from Disney Studios: Effect(s) unknown. Seen near Walt Disney's Paintbrush.[11]
  • Alana Thompson's Go Go Juice: The mix of Red Bull and Mountain Dew that belongs to "Honey Boo Boo." Mentioned as a joke artifact that belongs in the Warehouse by Allison Scagliotti in the episode commentary of "A New Hope."
  • Al Capone's Machine Guns: Specific effect(s) unknown. Did not appear to display any abilities apart from firing a rather violent wave of bullets. Claudia used them while under Paracelsus' control to stop Pete and Steve.[9]
  • Albert Butz's Glasses: Follow attached link.[12]
  • Albert Einstein's Comb: Effect unknown. Implied to be able to fry people. Not currently in the Warehouse.[13]
  • Aleister Crowley's Ruby Studded Universal Hexagram Necklace: Follow attached link.[14]
Alessandro Volta's Lab Coat

Alessandro Volta's Lab Coat

  • Alessandro Volta's Biscuit Bin: Follow attached link.
  • Alessandro Volta's Lab Coat: Follow attached link.[8]
  • Alexander Alekhine's Chess Set: Effect(s) unknown, but the pieces require movement at regular intervals to keep it 'happy'.[15]
  • Alexander Herrmann's Moustache Scissors - Effects unknown. Seen on the digital poster screens behind Pete and Myka in the magic section.
  • Alfred Dreyfus' Sword Hilt: Follow attached link.[16]
  • Alfred Hitchcock's Metal Pinwheel: Follow attached link.[17]
  • Alfred Hitchcock's Showerhead: The prop from the movie Psycho; apparently causes overwhelming fear.[18]
  • Allentown Artifacts: Located on Allentown-22C, the same shelf as Max Wertheimer’s Zoetrope. Never seen, but mentioned. One makes pigeons dance, while another increases elasticity.[19]
  • Alpine Brandy Rescue CaskFollow attached link. [20]
  • The Aluminum Blüthner Piano: Follow attached link.[20]
  • Amber Sphere: This sphere allows one to travel through the subconscious of a person controlled by the Pearl of Wisdom. Taka used it in conjunction with the Pearl of Wisdom to catch glimpses of MacPherson's memories inside Leena's mind.[21]
Analog Password Cracker

The Analog Password Decoder

Artifact Tracker Football

The Artifact Tracker Football

B

  • Babe Ruth's Baseball Bat: Implied to affect one's density. Currently stored in the Warehouse.[24]
  • Babel Stones: Follow attached link.[19]
  • Babylonian Battery: A battery unearthed and lost again in 1952, in Texas. Effect unknown, but it was seemingly able to fry people. Not currently in the Warehouse.[13]
  • Barack Obama's Basketball: Effect(s) unknown. Was noted to not be in the Warehouse several decades from now in "Endless." From his game against Sports Illustrated senior writer S.L. Price.
  • Barrel from Niagara Falls: Large wooden barrel used by a thrill-seeker to go over Niagara Falls. Allows person inside to survive falls from heights, but gives them a strong desire to do it again. Likely belonged to Annie Edson Taylor.[27]
  • Barry Seal's Aviation Radio & Headset: Follow attached link.[32]
  • Bataan Death March Dogtags: Follow attached link.[17]
  • Baylor Dodgeball: Follow attached link.[3]
Beatrix Potter's Tea Set

Beatrix Potter's Tea Set

Black Bart's Cannon

Black Bart's Cannon

  • Black Bart's Cannon: Follow attached link.[36][9]
  • 'Black Oragon' Figurehead Fragment: Part of the figurehead of the pirate ship, the 'Black Oragon'. Effect(s) unknown. Part of Warehouse 9's inventory.
  • Blinding Lamp - Effects unknown, but assumed to cause blindness. Its display card was seen next to Myka after Pete removes the Lei. Located in Aisle Vallecito-((illegible)).
  • Blue Porcelain Teapot: Snagged in Oakville, Utah. Providence of a Geogina Winthrop, has aura-perception properties.
  • Blueprint for the Leaning Tower of Pisa: Effect(s) unknown. Seen in the Agent Creation process, Artifact Expertise section.[37]
  • Boa Vista Plantation Token: Follow attached link.[2]
  • Bob Dylan's Bus Transfer: His transition from acoustic to electric caused a major change in his music, caused by the uproar by his fans this bus transfer was imbued with the power to transfer energy. Used to transfer the energy of Frances Farmer's Music Box from Claire into Myka.
  • Bobby Fischer's Bag of Marbles: Follow attached link.[38][39]
  • Bobby Jones' Golf Clubs: Follow attached link.[2]
  • Bodhidharma's Slippers: Mentioned but not seen; has properties that cause living death.[12]
  • Bottomless Cookie Jar:ComicBook A gold cookie jar that is always full of chocolate chip cookies. Currently in the Warehouse (when not in Pete or Artie's hands). It was seen in the Warehouse 13 comic book.[30]
  • Bowl of Golden Apples: Effect(s) unknown, part of Warehouse 2's inventory. Most likely the apples of the Hesperides or the apples of Iounn.
  • Brick from the Berlin Wall: Follow attached link.
  • Brigadier General Laverlong's Elephant Walking StickFollow attached link.[40]
  • Bruce Lee's Punching Bag: Implied to affect one's density. Currently stored in the Warehouse.[24]
  • Buddy Rich's Drums: Leena placed Bobby Jones' golf clubs near them in hopes that "the two energies would cancel each other out."[2]
  • Busby Berkeley's FlaskUsed to direct the tin pan from Tin Pan Alley to destroy the 42nd Street Marquee. Implied to allow objects it douses in alcohol to swerve and hit anything relating to showbiz.

C

Carlocoll

Carlo Collodi's bracelet's display

  • Carafe of Water from the Fountain of Youth: An artifact for an unused episode. Used by four people to remain young. Caused drinkers to crumble into dust when the fountain was deactivated, and caused Pete and Myka to be regressed into 5-year olds. [41]
  • Caretaker Ribbon: Follow attached link.[26][1]
  • Carey Loftin's Gloves: Follow attached link.[29]
  • Carlo Collodi's Bracelet: Follow attached link.[42]
  • Catherine O'Leary's Cow Bell: Follow attached link.[2]
  • Catherine the Great's Washing Board: Effect(s) unknown. Seen in the Agent Creation process, Artifact Expertise section.[37]
  • Caturanga's Stun Gun: The earliest model of energy-based stunning weaponry, from before the Tesla gun was designed.[36]
  • Cauldron of the Witches: Effect(s) unknown. Part of the inventory of Warehouse 9.
Cecil B

Walter Sykes with Cecil B. DeMille's Riding Crop

  • Cecil B. DeMille's Riding Crop: Follow attached link.[43][44]
  • Cellphone: Effect(s) unknown. In the Dark Vault.[3]
  • Chameleon Mines: Land mines that blend into their surroundings making them virtually invisible. Used by MacPherson as a trap to prevent Artie and Claudia from pursuing him. They are detectable by a pervasive smell of fudge.[45]
  • Charles II's Croquet Balls: Follow attached link.[23]
  • Charles Dickens' Badminton Racket: Makes user believe they are an orphan, a reference to Dickens' books Oliver Twist and The Old Curiosity Shop, among others. Mentioned by Pete.[6]
  • Charles Hanson's Rocking Horse: Effect(s) unknown.
  • Charles Ponzi's Money Clip: Causes poverty and despair for whoever possesses it. A reference to the fate of con artist Charles Ponzi, who conned millions (hence the term "Ponzi scheme"), but died penniless. Artifact profiled in the website.
  • Chester Moore Hall's Achromatic Lens: Follow attached link.[9]
  • Childhood Doll: Follow attached link.
  • The Chinese Orchid: Follow attached link.[46]
  • Christmas Truce Submarine Ornament: Follow attached link.[47]
  • Christopher Columbus' Brooch: Given to Columbus by Queen Isabella, Artie said "it can make someone brave from across an ocean."[48]
  • Chuck E. Yeager's Favorite Record: Follow attached link
Cinderella's Glass Knife

Cinderella's Glass Knife

  • Cinderella's Glass Knife: Follow attached link.[49]
  • Clara Barton's Gloves: Follow attached link.[27]
  • Clarinet: Plays by itself. Malevolent effects unspecified. In the Dark Vault.[Source?]
  • Clark Gable's Grooming Kit: Follow attached link.[3]
  • Claude Alexander Conlin's Thought Control Turban - Exact effects unknown, presumed to allow the wearer to manipulate the thoughts of others. Seen on the digital poster screens behind Pete and Myka in the magic section.
  • Claudia Donovan's Gauntlets: Follow attached link.[24]
  • Claudia Donovan's Goo-Nade: Follow attached link.[15]
  • Claudia Donovan's Goo-zooka: An old RPG launcher that fires shells filled with pressurized neutralizing goo. Can neutralize artifacts a distance and has a 20 foot blast radius. Used to de-activate the Gold Spike from the Trans-Continental Railroad after it got stuck in the Warehouse's expansion joints.[18]
  • Claudia Donovan's GPS Communicator/Manipulator: Claudia used this device to manipulate the GPS system on the vehicle driven by Stukowski's cohort.[35]
  • Claudia Donovan's Hologram Projector: Follow attached link.[13]
  • Claudia Donovan's In-Game Communicator: Built by Claudia in under twenty minutes; it allows people in the real world to contact people within Fargo's game.[33]
  • Claudia Donovan's Mini-Tesla Gun: Follow attached link.[50]
    Mini tesla

    Mini-Tesla

  • Claudia Donovan's Periscope: Built by Claudia to observe the Warehouse more effectively.[6]
  • Claudia Donovan's Portable Ping Device: Follow attached link. [51]
  • Claudia Donovan's Supercharged Handcuffs: Follow attached link.[34]
  • Claudia Donovan's Tesla Grenade: A medium-sized metal ball that activates when the top is pulled off and then after a few seconds it discharges a mass of electricity. Similar to the standard Tesla, this gives off a more powerful burst of electricity which has the same effect on multiple individuals in the blast zone.[6]
  • Cleopatra's Asp Skin: The skin of the asp that Queen Cleopatra of Egypt used when she committed suicide. The artifact was retrieved and placed in Warehouse 2 just after Cleopatra's suicide, and immediately before the Warehouse moved to Rome. It can come to life and will bite.[52]
  • Cleopatra's Pet Asp: Effect(s) unknown. Preserved in a jar on Level 12, Aisle 343 of the Warehouse.[27]
  • Clothing Iron: Follow attached link.[2]
  • Complete Set of the Encyclopedia Britannica, Circa 1966: Effect(s) unknown. Seen by Claudia in passing while running away from the Nisqually Totem Pole.[27]
  • Confucius' Flip-Flops:ComicBook Offers some degree of protection. Mentioned in tie-in comic book issue #1. Not currently in the Warehouse.[30]
  • Constantine the Great's Crucifix: Nothing is known about this artifact, save that it was acquired during the third iteration of the Warehouse.[52]
  • Convincing Dreidels : Follow attached link.[44]
  • Copper Bowls of Life and Death: Follow attached link.[32][1]
  • Corner of Moses' Stone Tablet: Effect(s) unknown. Seen in the Agent Creation process, Artifact Expertise section.[37]
  • Corsican Vest: Follow attached link.[53]
  • Count of St. Germain's Ring: Follow attached link.[54][32]
  • Courrieres Mine Miner's Lantern: Follow attached link.[15]
  • Cranston's Police Blotube: Desk clutter from Birmingham Precinct 7; causes aggression. Seen on Artie's inventory list while he was checking on artefacts stolen by Brother Adrian.
  • Crystal Chandelier from the Paris Opera House: The fragments of which are currently in the Warehouse. Effect(s) unknown.[27]
  • Crystalline Diamond Necklace: Follow attached link.
  • Currier & Ives Advent Calendar: Effect(s) unknown. Must remain closed. Currently in the Warehouse.[27]

D

  • D. B. Cooper's Parachute: Currently in the Warehouse. Collected by Hugo Miller and Vanessa Calder while active Warehouse Agents. Was described as "an odd case, even by Warehouse standards."[11][27]
  • D.B. Cooper's Ripcord: Follow attached link.[38]
  • Dante Alighieri's Death Mask: Follow attached link.[45]
  • DARPA GAK Suit: Follow attached link.[24]
  • David's Slingshot: In the Warehouse. Effect(s) unknown. Implied to have growth-related abilities. Reference to the Biblical story of David and Goliath.[55]
  • Davy Jones' Locker: Effect(s) unknown. Mentioned by Myka in Warehouse 13: A Touch of Fever.[27]
  • The Dayton Project: Effect(s) unknown. Apparently able to fry people. Not currently in the Warehouse.[13]
  • Decorated Clay Vase: Said to take the life of its breaker to repair itself. In the Dark Vault.[3]
  • Deluding Throne of the Pretend: Effect(s) unknown, but implied to cause delusions of pretendership to the throne. May have been used by James Frances Edward Stewart, A.K.A The Old Pretender. Part of the inventory of Warehouse 9.
  • "Denis d'or": The first electrical musical instrument invented. Never seen onscreen, but mentioned on the official list of ways to dispose of Claudia by focusing it through the Klaas Aperture. Implied to discharge electricity.
  • Desktop GyroscopeWill always point towards the most important person in the owner's life. May lead to obsessive stalking behavior.
  • De-Synchronizing Decoy: Effect(s) unknown. Stored near Pliny's Scroll. May be mechanical.
  • Dimensional Conversion Camera: Follow attached link.[22]
  • Dmitry Kabalevsky's Bust of Lenin: Effect(s) unknown. Mentioned on cards relating to the Chinese Orchid.
  • Dog Whistle: Follow attached link.[3]
  • Domino Sugar Boxes: Effect(s) unknown.
  • Don Quixote's Lance: Effect(s) unknown; found in and used to stop Miguel de Cervantess' windmill.[25]
  • Dona Fausta's Brooch: Follow attached link
  • Doorknob from the Triangle Shirtwaist Factory: Follow attached link.[56][9]
  • Dorian Gray's Portrait: Effect unknown.[57] A portrait of Dorian Gray painted by Basil Hallward; the picture aged in Gray's stead. No matter what he did, his physical form would not change from the way it was when the portrait was painted. Destroying the painting causes the effect to immediately cease, aging Dorian rapidly and, indeed, leading to death. Based on Oscar Wilde's novel The Picture of Dorian Gray.
  • Draconic Artifact: Specifics are unknown, but gives scaly skin and the ability to breathe fire. Effects mentioned in the final episode as the ping appeared on the Warehouse system.
Doorknob from the Triangle Shirtwaist Factory

The Doorknob from the Triangle Shirtwaist Factory

E

  • Ear-Worm Record Player: Effect(s) unknown (illegible). Likely turns any song played into an 'ear-worm', a song one is unable to get out of their head.
  • Easter Island Conch Shell: Follow attached link.[3]
  • Eau De Vie Faucet: Follow attached link.[12]
  • Ebenezer Thorndike's Lobster Trap: A 'trapping' artifact. Effect(s) unknown.[58]
  • The EclipseFollow attached link.[33]
Edgar Allan Poe's Quill Pen and Notebook

Edgar Allan Poe's quill pen and notebook

  • Edgar Allan Poe's Quill Pen and Notebook: Follow attached link.[59]
  • Edna St. Vincent Millay's Candle : Follow attached link.[30]
  • Edward "Ned" Lowe's Prayer Censer: Follow attached link.[30]
  • Edward Teller's Micro-Fission Reactor: It was only mentioned that it possibly is able to fry people, The "Thing" name is confirmed on Artie's chalkboard as "Edward Teller's Micro-Fission Reactor".[13] Not currently in the Warehouse.
  • Egg of Columbus: An artifact implied to be able to fry people with electricity. Not currently in the Warehouse.[13]
  • Egyptian Slab: Item is linked to the Sphinx, so the monument suffers as much damage as the slab.[60]
  • Einstein-Grant Bridge Device: Follow attached link.[61]
  • Elizabeth Bathory's Bathtub: Any liquid placed in it (like apple cider) will turn to blood. Located on the shelf beneath Johnny Appleseed's pot.[27]
  • Elvis Presley's Hip Bone: Effect unknown. Seen in the Agent Profile Creator on the official Syfy website under Object Expertise.[37]
  • Emerald Bow and Arrows: Gives unerring aim to the user. It is explained by the cast and director in a podcast that this is the weaponry of Green Arrow, a comic book character, seen on TV in the shows "Smallville" and "Arrow."[24]
Em

Eric Marsden's unreleased record

F

Ferdinand Magellan's Astrolabe

Ferdinand Magellan's Astrolabe

G

  • Galileo's Astrolabe: Seen in the Agent Creation process, Artifact Expertise section.[37]
  • Gary Coleman's SAG Card: Fills holder with overwhelming sadness.[20]
  • Gazala, Horse of Baldwin I of Jerusalem's Battle Armor: Effect(s) unknown. Seen stored in the Torture Section in "The Ones You Love."
  • General Tso's Pet Chicken: Well, the bones anyway. Mentioned in the tie-in Warehouse 13 comic book by Claudia as one of the Chinese artifacts that aren't currently in the Warehouse. Effect(s) unknown.[30]
  • Genghis Khan's Mace: Follow attached link.[32]
  • George Patton's Steel Military Helmet: Follow attached link.[24]
  • George Reeve's Eyeglasses: Effect(s) unknown, although implied to give greatly increased eyesight.[27]
  • George Washington's TeethFollow attached link.[5]
  • George Went Hensley's Bible: Bible of a snake-handling preacher who was bitten by snakes 400 times, the last bite killing him. Mentioned by Artie as a possible artifact that could kill a person by snakebite.[6]
  • Georges Cuvier's Handkerchief: One of the possible artifacts mentioned by Leena. Noted to have a gold embroidered dragonfly. Implied to encase things in amber.
  • Georges Mochet's Pedal Car: Effect(s) unknown, but requires its wheels turned at certain intervals to keep it 'happy'.[15]
  • Georges Pierre Seurat's Bathers at Asnieres: In the art gallery in Warehouse 13. Effect(s) unknown.[33]
  • GFS Cooking Spray: Follow attached link.[69]
Glass Jar from the Donner Party

The Glass Jar from the Donner party being used as a tip jar.

  • Glass Jar from the Donner Party: Follow attached link.[12]
  • Glassblowing Tube: Follow attached link.[35]
  • Goblet of Severan: Follow attached link.[62]
  • Godfrey of Bouillon's Battle Helmet: Effect(s) unknown (illegible).
  • Godfrid's Spoon: Follow attached link.[70]
  • Gold Spike from the Trans-Continental Railroad: Follow attached link.[55][18]
  • The Golden Rope: Briefly seen with a collection of other superhero-related artifacts and is a reference to Wonder Woman's Golden Lasso of Truth.[24] Functions as a mind-controlling lasso.
  • Golf Club: A sturdy nine iron Artie used to defend himself from Claudia, while she was under the control of Anne Bonny's Cutlass. Guarantees holes in one.[27]
  • Gordon Gekko's Cellphone: An old cell phone; circa 1987. Once owned by Gordon Gekko, who was based on a real person. Lets the user listen in on shady deals; not currently in the Warehouse. Artifact profiled in the website.
  • Green Lantern's Ring: In the Superhero Aisle. Mentioned in the Warehouse 13 Trivia Challenge video on the Syfy site.
  • Grenade from Adolf Hitler's BunkerFollow attached link.[9]
  • Grigori Rasputin's Prayer Rope: Follow attached link.[24][27]
  • Groucho Marx's Honorary Oscar: Effect(s) unknown. Knocked over by the Shrunken Head.[27]
  • Guglielmo Marconi's Oscillator: Effect unknown. Implied to be able to fry people. Not currently in the Warehouse.[13]
  • Guillotine: Featured in a deleted scene in 13.1. Effect(s) unknown.
  • Gutenberg's Printing Press:ComicBook Effect(s) unknown. Mentioned by Claudia as being in the Dark Vault in Warehouse 13 tie-in comic book #3.[30]
  • Gypsy Rose Lee's Veils: Effect(s) unknown. Currently in the Warehouse.[27]

H

Imperceptor Vest

H.G. Wells' Imperceptor Vest

  • H.G. Wells' Imperceptor Vest: Follow attached link.[45]
  • H.G. Wells' Rocket: Follow attached link.[28]
  • H.G. Well's Shrink Ray: Can shrink a person or persons down to a size small enough to enter a human body with no trouble, but begins to wear off in roughly three hours.
  • H.G. Wells' Tesla: Follow attached link.
  • H.G. Wells' Time Machine: Follow attached link.[49]
  • H.P. Lovecraft's Silver Key: Follow attached link.[51]
  • Hakim Abu'l-Fath Gilani's Hookah: Follow attached link.[58]
  • Hiram Abiff's Masonry ToolsFollow attached link.
  • Hannibal Barca of Carthage's Whip:ComicBook Follow attached link.[30]
  • Hans Christian Andersen's Mechanical Bird: An unused artifact planned for a musical episode in Season 5. It is fueled by music and compels people to sing what is in their heart. It was activated when Claudia was baking a birthday cake and singing Happy Birthday. Myka was to sing about being in love with Pete and hating it, Pete would sing about his love for food, and Artie had a love to the Warehouse. The episode was to take place in 1894, although whether the bird was responsible is unknown. Inspired by Andersen's story "The Nightingale." [71]
  • Hans von Bülow's Piano Wire: Follow attached link.[15]
  • Harman Rundfunk Helmet: Never seen onscreen, but mentioned on the official list of ways to dispose of Claudia. Has memory-wiping properties. Rundfunk is German for "Broadcast(ing)", may be radio-related.
  • Harriet Tubman's Thimble: Follow attached link.[38][44][55][62]
  • Harry Blackstone Sr.'s Lightbulb: Lights up and levitates in place when activated.[72]
  • Harry Houdini's Wallet: Follow attached link.[10]
  • Harry Houdini's Magic Props: The Warehouse is shown to have a small section devoted to Houdini, containing many of the props he used in his tricks, including the water tank used in his famous escapes. If the props are artifacts or merely used as a display is not said.[72]
  • Harry Houdini's Straitjacket - Effects unknown. Seen on the digital poster screens behind Pete and Myka.
  • Harry Houdini's Water Torture Chamber - Effects unknown. Seen resting horizontally and full of water in the introduction to the magic section. Whether it was stored under the name of Robert-Houdin merely by coincidence or due to the set designer confusing him with Harry Houdini is unknown.
  • Harry Kellar's Vanishing Lamp: Effect(s) unknown.[72]
  • Harry Winston's Loupe:ComicBook Follow attached link.[30]
  • Harvey Korman's Cufflinks: Follow attached link
  • Hatfield-McCoy Rifles: Follow attached link.[17][38]
Hatshepsut's Golden Bee Hive

Hatshepsut's Golden Bee Hive

  • Hatshepsut's Golden Bee Hive: Follow attached link.[50]
  • Haunted Accordion: Effect(s) unknown. Seen in the Agent Creation process, Artifact Expertise section. May be the one seen in the Dark Vault that plays by itself.[37]
  • Headphones: Formerly owned by Walter Sykes. Effect(s) unknown, but Leena says they shouldn't be next to the mask Artifact. Collected by the Warehouse Agents.[2]
  • "Hear Colors": This artifact's name was never given, just its "special nature" which is that it grants the user with a form of synesthesia. It was only mentioned.[3]
  • Helen of Troy's Cuff Bracelet: Mentioned by Artie to have seductive properties.[64]
  • Helen of Troy's Comb: Mentioned by Tia Carrere. Said to be able to start "great big wars", and possibly implied to give user control over it.
  • Henry Dreyfuss' Princess Telephone: Display card states that use of the telephone will lead to success, but the concomitant feeling emptiness leads to suicide. In close proximity to people, it rings and a voice shrieks, "Pick me up! Pick me up!". In the Dark Vault.[3]
  • Henry Morton Stanley's Map: Follow attached link.[35]
  • Henry Work's Grandfather Clock: Effect(s) unknown, but requires winding at regular intervals to keep it 'happy'.[15]
  • Hernan Cortez's Helmet:ComicBook A 'get rich quick' artifact. Mentioned by Myka in Warehouse 13 tie-in comic book #1. Artie stated it is in the Warehouse.[30]
  • Hilary Cranston’s Rolling Pin: Bird’s Eye Maple rolling pin; has unstoppable flattening power. Seen on Artie's inventory list while he was checking on artefacts stolen by Brother Adrian.
  • Hildegard of Skopia's Lute: Effect(s) unknown. Belonged to a resident of Skopia, today known as Skopje, in Macedonia. Part of the inventory of Warehouse 9. No record of an actual "Hildegard of Skopia" exists, implying this person was entirely fictional like General Laverlong or Mr. Mental. Alternatively, it could be a reference to Saint Hildegard of Bingen, a German Benedictine abbess, writer, composer, philosopher, Christian mystic, visionary, and polymath considered to be the founder of scientific natural history in Germany.
  • Hippocrates' Fibula: Follow attached link.[73]
  • Holographic Projection Sphere: Contains the Janus coin; the sphere allows for holographic projection of the consciousness of those imprinted on the Janus coin.[6]
  • Honjo Masamune: Follow attached link.[17][38][44][63]
  • The Hope Diamond: Effect(s) unknown. Seen in the Agent Creation process, Artifact Expertise section.[37]
  • Horace Westlake Frink's Bronze Baby ShoesFollow attached link.[42][16]
  • House of Commons Masonry: Follow attached link.[31][36]
  • Howard Carter's Coffee Pot: Follow attached link.
  • Hsinbyushin's Wooden Stork: Allows user to fly for short distances.
  • Hua Tuo's ScalpelFollow attached link.
  • Hunter Doherty Adams' Jack-in-the-Box: Follow attached link.[20]

I

  • Ice Flower: Follow attached link.[63]
  • Ice Pressure Nozzle: Follow attached link.[6]
  • Ignaty Gryniewietsky's Tattoo Box: Follow attached link.[38]
  • Ilse Koch's WhipFollow attached link.[9]
  • Inquisition Torture Saw: Located in a room with other torture artifacts. Precise effect(s) unknown.[46]
  • Instant Dancer Shoe Lasts: Effect(s) unknown, probably related to dancing.
  • Invincibility Raincoat: Boosts wearer's immune system to rapidly heal injuries, giving the impression of invincibility. However, the wearer loses objectivity and becomes obsessed with murder. Has 3611 G.P. written on the inside.[55]
  • Iron Trivet: Effect(s) unknown. Seen by Artie while looking for Claudia. Implied to activate when moved, as it was "reassuringly inert."[27]
  • Sir Issac Newton's Cravat: Wearer gains scientific and philosophical insight by wiping it across their face or forehead. Use by scientifically oriented minds may lead to world-changing discoveries. Using or wearing the cravat for long periods of time is not recommended, as the wearer's gravitational pull increases until they can no longer move.[48]
  • Isaac Parker's Noose: Follow attached link.[46]
  • Italian Bell: This artifact was originally owned by an unfunny comedian who died onstage when a steel-toed boot was thrown at and hit him. When rung, listeners will literally laugh themselves to death, causing cardiac arrest. Currently not in the Warehouse.[74]
  • Ivan Pavlov's Bell: Follow attached link.[56]

J

  • J.M.W. Turner's Painting of Rain, Steam and Speed-The Great Western Railway: In the art gallery in Warehouse 13. Effect(s) unknown.[33]
  • Jack Duncan's Spur: A boot spur formerly worn by John "Jack" Riley Duncan, one of the most successful bounty hunters in 19th century New Mexico. Has tracking powers, although as a side effect horses will be afraid of the spur's user for a couple of days.[39]
  • Jack LaLanne's Stationary Bicycle: Used to maintain power to H.G. Well's Time Machine. Effect(s) unknown.[9]
  • Jack the Ripper's Lantern: Follow attached link.[59]
  • Jacob Kurtzberg's Belt: Follow attached link.[24]
  • James Abbott McNeill Whistler's Painting of Whistler's Mother: Mentioned but never seen. Effect unknown. Artifact profiled in the website.
JamesBraidsChair

James Braid's chair in Father Braid's office

  • James Braid's Chair: Follow attached link.[74]
  • James MacPherson's Modified Tesla: Follow attached link.[Source?]
  • James MacPherson's Replicate Reading Glasses: Follow attached link.[62]
  • Janis Joplin's Backstage Pass: Mentioned repeatedly as the favorite artifact of Eddie McClintock. Transports user to any concert that has ever happened. McClintock jokingly said at Toronto Comi-Con that the negative effect is having to chug a bottle of Jack Daniel's after each concert.[75]
  • Janus Coin: Follow attached link.[43][1]
  • Jerry Garcia's Blackbulb: Follow attached link.[76]
  • Jimi Hendrix's Guitars: Follow attached link.[6]
    • Jimi Hendrix's Psychedelic Gibson Flying V Guitar: Featured in a deleted scene in 13.1. Fargo was amazed by it's presence in the Warehouse, and it was implied to put people through a "Purple Haze" (a reference to one of Hendrix's songs of the same name).
  • Joan of Arc's HelmetFollow attached link [9]
  • Joe Van Victorina's Loaded Gun Barrel - Effects unknown. Seen on the digital poster screens behind Pete and Myka in the magic section.
Johann Maelzel's Metronome

Johann Maelzel's metronome

  • Johann Maelzel's Metronome: Follow attached link.[2][36][51][65]
  • Johannes Gutenberg's Memory Paper: When a special camera takes a photo of a painting and then applies it to the memory paper, the paper changes into a perfect replica of the painting.
  • John A. Macready's Sunglasses: Follow attached link.[2]
  • John A.F. Maitland's Musical Brainnumber: Never seen onscreen, but mentioned on the official list of ways to dispose of Claudia. Effects unknown.
  • John Brown's Body: Effect(s) unknown. Resides in the Civil War wing.[27]
  • John Dillinger's Pistol: A Colt .45 that turns on its owner, a reference to the belief that notorious bank robber John Dillinger was killed with his own gun, taken from him in an ambush. Currently not in the Warehouse. Artifact profiled in the website.
  • John Keats' Grecian Urn: Effect(s) unknown (although, given his Ode with this title, presumably something to do with truth and beauty). Currently in the Warehouse.[27]
  • John F. Kennedy's Tie Clip: Mentioned as having seductive powers; Artie stated it drove the ladies crazy.[64]
  • John Holmes' Pump: Used to increase one's "size," apparently on aisle 42-B. Mentioned by Eddie jokingly with Joanne in an interview.[77]
  • John Logie Baird's Scanning Disk: Follow attached link.[1]
  • John McEnroe's Tennis Racket: Implied to cause aggressive and violent behavior. Leena joked that the artifact should be kept away from Bobby Jones's Golf Clubs.[2]
  • John Wilkes Booth's Boot: Follow attached link.
  • Johnny Appleseed's Tin Pot: A battered tin pot that once belonged to John Chapman. This vessel is filled with an infinite amount of apple cider. Activates when someone touches the pot, and if left on its side it will continuously pour out apple cider.[27]
  • Johnny Weissmuller's Original Loincloth: Effect(s) unknown. Mentioned by Artie. Connected to the actor's most famous role, that of Tarzan. Not currently in the Warehouse.[27]
  • Joseph Goebbel's Radio: An artifact implied to be able to fry people. Not currently in the Warehouse.[13]
  • Joseph of Cupertino's Medallion: Follow attached link.[72]
  • Joseph Pilates' Resistance Bands: Enables the circulatory system and prevents muscles atrophying while in a coma.[16]
  • Joseph Stalin's Gold Star Medal: Effect(s) unknown. Stolen from the Warehouse by Paracelsus.[32]
  • Joseph Stalin's Sleep Mask: Follow attached link.[48]
Joshua's Horn

Joshua's horn

  • Joshua's Trumpet: Follow attached link.[28]
  • Jost Burgi's Armillary Sphere: Seen on a list of artifacts stolen by Artie while he was under the influence of the astrolabe. Was retrieved and is currently in the Warehouse. Effects unknown.[38][65]
  • Jubilee Grand Poker Chip: Follow attached link.[78]
  • Judah Loew ben Belazel's Amulet: Follow attached link.[11]
  • Julia Child's Apron: Follow attached link.[72]
  • Julius Wilbrand's Lab Coat Buttons: A set of eight (possibly more) buttons from the lab coat of the inventor of TNT. When all eight are set down near each other, they briefly sparkle like a lit fuse before exploding with the force of several pounds of explosive. Used in an unsuccessful attempt to destroy Hiram Abiff's Compass.

K

  • Kadar's Mother's Cookbook: Effect(s) and origins unknown. Mentioned on a card relating to the Chinese Orchid.
  • Karl Schwarzschild's Pocket WatchFollow attached link.[9]
  • King David's Slingshot: Mentioned as being in the Warehouse. Effects unknown, implied to be growth-related.
  • King George III's Crown: Was the inspiration for the Mad Hatter and his hat in Alice in Wonderland. Causes madness in the wearer. Mentioned by Claudia while they were looking for a way to re-imprison Alice.[58]
  • King Kamehameha's Hawaiian LeiFollow attached link.[72]
  • King Kamehameha's Tiki Idol:ComicBook Follow attached link.[30]
  • King Midas' Scepter:ComicBook A 'get rich quick' artifact. Mentioned by Myka in Warehouse 13 tie-in comic book #1. Artie stated it is in the Warehouse.[30]
  • King Midas Artifact: Object unknown. An unused artifact that was responsible for turning several women into gold. [79][79]
  • King Tut's Key: The key to the young Pharaoh Tutankhamen's tomb. Effect(s) unknown. Seen in the Agent Creation process, Artifact Expertise section.[37]
  • Kiss Chantilly's Fancy Dancing Pumps: Shoes of baby alligator leather; induce gnarliness. Seen on Artie's inventory list while he was checking on artefacts stolen by Brother Adrian.
  • The Kitchen Sink: Mentioned by Saul Rubinek at the 2014 DragonCon panel as an artifact he had tried pitching. Originated from the phrase: "Everything except the Kitchen Sink."
  • Klaas Aperture: Never seen onscreen, but mentioned on the official list of ways to dispose of Claudia by using it to focus the energy from the "Denis d'or" to cause a lightning strike. Actual effects and origins unknown.

L

  • Lady Liberty Lighter: Cigarette lighter played with by Pete. Does not light the lighter, but instead ignites the torch held by the Statue of Liberty.[80]
  • Lampshade of Psychic Power : Described as 'Fashion for the 'fraid', tag states that is causes inescapable rhythmic realignment. Careful handling is advised.
  • Laser Wand/Gun: Effect(s) and origin unknown. Artie and Claudia used it to "fix the FISH".[6][10]
  • The Last Straw: Mentioned by Saul Rubinek. Said the be the "ultimate frustration".
  • Laurence Shirley's Noose:ComicBook Follow attached link.[30]
Leena's painting

Leena's Bed and Breakfast Portrait

M

  • M.A.R.A.s: Follow attached link.
  • Madness-Inducing ChairCauses deep-seated aggravation and anger when used as a waiting room chair. Noted to be kept away from doctors offices.
  • Mannequin Legs: Effects unknown. Seen next to Myka when she pushes Pete out of Sylvia Plath's Typewriter containment field. Currently in Dark Vault.
  • M.K. "Mahatma" Gandhi's Dhoti: Follow attached link.[31]
  • Mohandas Gandhi's Glasses: Effect unknown. Mentioned by Artie.[31]
  • Mohandas Gandhi's Sandals: Calms the wearer down so much their heart stops. Mentioned by Pete.[6]
  • Mohandas Gandhi's Spinning Wheel: Effect unknown. Mentioned by Artie.[31]
  • The Maltese Falcon: Effect(s) unknown. Mentioned in a digital press tour.
  • Man Ray's Camera: Follow attached link.[57]
  • Manfred von Richthofen's Triplane: The triplane of The Red Baron, it can fly itself with all of the skills of its original pilot. Was modified by Artie using parts from one of Robert Goddard's experimental rockets, greatly increasing its flying speed.[27]
  • Marcus Aurelius's Sword: This was the sword worn by Roman emperor Marcus Aurelius. It was obtained during the third iteration of the Warehouse.[52]
  • Marie Antoinette's Guillotine Blade: Follow attached link.[74]
  • The 'Marie Celeste':ComicBook The famous ghost ship resides in the Warehouse's aisle Jefferson-Thirty-Three. Mentioned in tie-in comic book issue #3.[30]
  • Marie Laveau's Crucifix: Mentioned but not seen; has properties that cause living death.[12]
  • Marie Laveau's Voodoo Doll: Possible artifact mentioned by Claudia. Effect(s) unknown, but implied to have living death properties.[27]
  • Marilyn Monroe's Hairbrush: Follow attached link.[11]
  • Marvin Middlemark's Rabbit Ears:ComicBook Effect(s) unknown, implied to be able to clear up a picture. Mentioned but not seen in tie-in comic book issue #3. Found inside Claudia's travel bag.[30]
  • Mary Mallon's Butcher Knife: Follow attached link.[83]
  • The Mary Poppins Bag: Follow attached link.
  • Mary, Queen of Scots' Croquet Mallet: Mentioned offhandedly by Pete to FBI Agent Belinski, stating that it was made from a petrified narwhal tusk and never lost a game. Unconfirmed to be an artifact.[22]
  • Mata Hari's Stockings: Follow attached link.[17][38]
  • Matthew Brady's Civil War Shoes: Follow attached link.[20]
  • Maurice Vermersch's Waffle Iron: Follow attached link.[2]
  • Max Baer's Shorts: Effect(s) unknown. Mentioned on some cards related to the Chinese Orchid.
  • Max Wertheimer's Zoetrope: Follow attached link.[19]
  • Maxwell Sharpen's Atrocity-Denying Armchair: Over-stuffed lounge chair; absorbs objectivity. Seen on Artie's inventory list while he was checking on artefacts stolen by Brother Adrian.
  • Mayan Calendar: If not properly handled will result in one's "clock" being "stopped", though the exact nature of that affliction is currently unknown. When asked whether the artifact killed the two agents that last encountered a Mayan Calendar, Artie merely replied "...they'll wish it had in about a hundred years or so.". To keep this from happening again, the question, "Do you have the constant feeling that today is yesterday?" is now asked whenever a potential artifact is around.[10][37]
  • Mehmed III's Silken Cord: The silk cord Mehmed III used to commit fratricide. Any contact with the cord, even briefly, causes intense rage towards siblings, eventually leading to attempted murder. The eyes of the affected glow green when they feel envy. Cutting the cord negates the effects, as it cannot be neutralized.[38]
  • Memory Paper from Johannes Gutenburg's Printing Press: Follow attached link.[33]
  • Meriwether Lewis' Bear Trap: Effect(s) unknown. Located in the Trap Aisle.
  • Mesopotamian Bronze Stele: Follow attached link.[32]
  • Meyer Lansky's Desk Fan: Seen on a list of artifacts stolen by Artie while under the influence of the astrolabe, attributed to Brother Adrian. Was retrieved and is currently in the Warehouse. Effect(s) unknown.[38][65]
  • Miguel de Cervantes' Windmill: Follow attached link.[25][84][36][44]
  • Miles Davis' First TrumpetFollow attached link.[3][85]
  • Miniature Smith Alarm Clock: Provenance unknown, it got lodged in Artie's heart and required extraction.
  • Minoan Trident: Follow attached link.[53]
  • Mobo Prairie King Spring Rocking Horse: Effect(s) unknown. Featured in different locations in many episodes.
  • Mona Lisa's Wooden Teeth: Effect(s) unknown. Seen in the Agent Creation process, Artifact Expertise section.[37]
  • Moon Rock: Follow attached link.
  • Moriz Gottschalk's Fairy-Castle Dollhouse: Never seen onscreen, but mentioned on the official list of ways to dispose of Claudia alongside Moysan of Blois' Miniature Skull Clock. Properties unknown, may be entrapment related.
  • Mother Shipton's Tarot Cards: Follow attached link.
  • Moysan of Blois' Miniature Skull Clock: Never seen onscreen, but mentioned on the official list of ways to dispose of Claudia alongside Moriz Gottschalk's Fairy-Castle Dollhouse. Implied to have shrinking properties.
  • Mr. Mental and Coco's Fezzes: Follow attached link.[56]
  • Muhammad Ali's Boxing Gloves: Follow attached link.[47]

N

Vlcsnap-2010-07-30-17h19m00s105

The Norse Hammer

  • Nisqually Totem Pole: Made up of a puma, a thunderbird and a bear. It came to life in 1848 and massacred a frontier settlement in retaliation for the death of its tribe at the hands of white prospectors. It attacks the nearest populated area if revived.[27]
  • Non-Exploding Hand Grenade: Does not explode and returns to the thrower, filling them with overwhelming guilt at being involved in war.[18]
  • Norge Porthole: Follow attached link.[15]
  • Norse Hammer: Follow attached link.[24]

O

  • Oaxaca Piñata: Effect(s) unknown. Currently in the Warehouse.[27]
  • O. H. Kahn's Piggy Bank: Effect(s) unknown. Mentioned on some cards related to the Chinese Orchid.
  • Oliver Sacks' Record Player: Follow attached link.[16]
  • The Original Bouncing Ball: Follow attached link.[76]
  • Original Can of Worms: Stored in the Warehouse in the canned food aisle. Effect(s) unknown.[64]
  • Original Ginsu KnifeFollow attached link.[72]
  • Original Grapes of Wrath: Effect(s) unknown. Resides in the Civil War wing.[27]
  • Original Mistletoe: Very strong. Anyone who walks under it kisses the first person they see. Used by Claudia to try to create a festive mood in Artie's office, but caused Artie to kiss Joshua.[47]
  • The "Original" Original Ray's Pizza: When Pete made a comment about going to Original Ray's Pizza, Artie mentioned that the real Original Ray's Pizza was stored in the Warehouse, but refused to say where. Effect(s) unknown.[57]
  • Original Plans For The Taj Mahal: Effect unknown. Stored in the Warehouse.[52]
  • Original Ten Books of Plato: Follow attached link.[53][6]
  • Orville Wright's Aviator Goggles: Follow attached link.[48][9]
  • Ozzy Osbourne's Amp: Effect(s) unknown. Never seen in show, but Allison Scagliotti mentioned it is an artifact during an interview on The Nerdist podcast.[86]

P

P.T

P.T. Barnum's top

  • P.T. Barnum's Hat:ComicBook Effect(s) unknown; implied to be circus-related. Appears in tie-in comic book issue #4.[30]
  • P.T Barnum's Top: Follow attached link.[70]
  • Pachycrocuta Jawbone: Follow attached link.[18]
  • Pancho Villa's BootsFollow attached link.[72]
  • Pandora's Box: Follow attached link.[10][31]
  • Paul Bunyan's Axe: Mentioned as being in the Warehouse. Effect(s) unknown; implied to be growth-related.[55]
  • Paul Revere's Lantern: Lights up whenever the USA is in danger. Artifact profiled on the website. Also seen in the agent creation artifact expertise part.[37]
  • Paul Tibbets's Binoculars: Follow attached link.[42]
  • Pearl Necklace: Allows wearer to teleport at will. Worn by Mrs. Frederic and responsible for her ability to "pop" in and out of a room. Mentioned in several episode podcasts by Jack Kenny. How this effect was transferred to Caretaker Claudia in the future without wearing this necklace, or why it did not work while Paracelsus was Caretaker is unknown.
Pearlofwisdom2

The Pearl of Wisdom

  • Pearl of Wisdom: Follow attached link.[45]
  • Pencil Sharpener: Effect(s) unknown. Seen by Artie while looking for Claudia. Implied to activate when moved, as it was "reassuringly inert."[27]
  • Peppermill: An oversized peppermill. Has the power to disintegrate solid matter.[25]
  • Persian Rug: An artifact that, when exposed to friction, generates a massive amount of static electricity. Seen when Artie used it to magnetize a truck antenna while trying to rescue Claudia.[8]
  • Peter Heinlen's Nuremberg Egg:ComicBook One of the first pocket watches invented by the 15th Century German clockmaker, it is able to create an electric shock, capable of frying electrical equipment and knocking humans unconscious. Appeared in tie-in comic book issue #4.[30]
  • Peterson's Armoured Personnel Carrier: Effect(s) unknown. Seen on Artie's inventory list while he was checking on artefacts stolen by Brother Adrian.
  • Philip Van Doren Stern's Upholstery Brush: Follow attached link.[44]
  • Philo Farnsworth's Alpha-Wave Form Sender: Effect(s) unknown. Seen on a display card in the Farnsworth Aisle.
  • Philo Farnsworth's Communications Device: Follow attached link.[10]
  • Philo Farnsworth's Transmutational Three Dimensional Camera/Projector: Follow attached link.[21]
Philip Van Doren Stern's Upholstery Brush

Philip Van Doren Stern's Upholstery Brush display

  • Philosopher's StoneFollow attached link.[32][1]
  • The Phoenix: Follow attached link.[62]
  • Piece of Halley's Comet: Effect(s) unknown. Seen by Claudia when she ran from the Nisqually Totem Pole.[27]
  • Pied Piper's Flute: Effect(s) unknown. Seen in the agent creation artifact expertise part.[37]
  • Pierre-Auguste Renoir's Easel: Effect(s) unknown.[27]
  • Pierre-Auguste Renoir's Painting of Two Girls Playing the Piano: In the art gallery in Warehouse 13. Effect(s) unknown.[33]
  • Pierre-Simon Laplace's TelescopeFollow attached link.[9]
  • Pius Device: Never seen onscreen, but mentioned on the official list of ways to dispose of Claudia. Effects and origins unknown. May be related to PIUS (Process Inherent Ultimate Safety) nuclear reactor.
  • Plant/Vine: Grows automatically whenever light is directed onto it. Activated by the Norge Porthole, and knocked over the Soccer Ball.
  • Pliny the Elder's Scroll: Follow attached link.[38]
  • Pneumatic Tube and Capsule: Users can speak into the capsule then drop it into the tube to be transported to the recipient. The recipient can then open the capsule up and listen to the user's message. It was broken, but Claudia fixed it.[6] In the Warehouse 13 comic book it was indicated that Artie has a tendency to yell his message into it.
  • Pompeii Amphora: Follow attached link.[76]
  • Porcelain Doll: An artifact that, when one is too close to it, smiles evilly and a crying sound is heard. Malicious effects unknown. In the Dark Vault.[3]
  • Prehistoric Plant Pollen: This pollen turned a woman into a completely unaware sexually rapacious sleepwalker.[22]
  • Primo Levi's Scarf: Follow attached link.[17][38]
  • Primordial Tar: Follow attached link.[53]
  • Prince Hussain's Flying Carpet: Presumably can fly. Requires vacuuming at regular intervals to keep it 'happy'.[15]
  • Procrustean Bed: Effect(s) unknown. Mentioned by Artie. Currently in the Warehouse.[27]
  • The Proverbial Hot Potato: Effect(s) unknown. Mentioned by Artie. Currently in the Warehouse.[27]
  • Prudence Laverlong's China Dolls: Effect(s) unknown. Suspected to be 'trapping' artifacts.
  • Pulley Block from the Mary Celeste: Follow attached link.[36]
  • Purple Umbrella: Effect(s) unknown.[24] As explained in a podcast by director and cast, this is the umbrella weapon of the Penguin, a Batman villain.[87]
  • Pyramid: Follow attached link.[6][25]

Q

R

  • Ralph Kramden's Bowling Ball: Effect(s) unknown. Seen in behind-the-scenes tour.[5]
  • RC Racing Car : Follow attached link.[15]
  • The Real Rosetta Stone: Effect(s) unknown. Seen by Claudia when riding the zipline.[27]
  • Red Fire Ball: Follow attached link.[9]
  • Red Herrings: Seen in the canned food aisle. Effect(s) unknown. Pete joked that "that case must have been hard to solve!"[64]
  • Red Rose: In the Dark Vault.[3] Noted to be poisonous; other effects are unknown.[85]
  • Red Velvet Swing: Effect(s) unknown. Activates when swinging. Currently in the Warehouse.[27]
Shackle

Jane Lattimer wearing the Remati Shackle.

  • Remati Shackle: Follow attached link.[35]
  • Rembrandt's Frame: Follow attached link.[38]
  • Reusable Neutron Bomb: Precise effect(s) unknown, but probably is exactly what it says.[18]
  • Rheticus' Compass: Follow attached link.[34][47]
  • Rheticus' other items: Effect(s) unknown. However, Pete found a use for them as they helped him locate missing instructions for Rheticus' teleportation experiments.[34]
  • Rhodes Bowl: Follow attached link.[55]
  • Ricardo Setaro's Radio: Effect(s) unknown, but requires a static drain at regular intervals to keep it 'happy'.[15]
  • Richard E. Byrd's Smoking Pipe: Follow attached link.[2]
  • Richard Nixon's Shoes: Follow attached link.[11]
  • Richard the Lion-Hearted's Armour: Effect(s) unknown. Was blasted apart by the lightning storm caused by the Statues of Zeus and Hera.[6][27]
  • Riverton Maximum Security Prison: Follow attached link.[8]
  • Robert Goddard's Experimental Rockets: Follow attached link.[27]
  • Robert Louis Stevenson's Bookends: Follow attached link.[64]
  • Robert Mapplethorpe's Bullwhip: Mentioned by Eddie McClintock in the commentary of Endless Terror when Paracelsus used Ilse Koch's Whip to disarm Steve. From his Robert Mapplethorpe: The Perfect Moment art show.
  • Robert the Bruce's Tartan: Inspires unyielding defiance. This was one of the artifacts stolen from Warehouse 12 by Roaring Dan Seavey during the move from Warehouse 12 to Warehouse 13. It is currently in Warehouse 13.[14]
  • Robin Hood's Crossbow: Effect(s) unknown. Seen in the Agent Creation, artifact expertise part.[37]
  • Robot Matchbox: Follow attached link.[39]
  • Rocking Chair: Briefly seen when Myka angrily storms past it. Swings on its on and appears to be activated by emotions.
Rod of Asclepius

The Rod of Asclepius

  • Rod of Asclepius: Apparently has the power to heal, but the snake coiled around it comes to life and snaps at anyone trying to touch the artifact. Seen by Pete in Warehouse 2.[53] Currently located in Warehouse 13 near Mary Mallon's Butcher Knife and the Invincibility Raincoat.[55]
  • Roman Coins:ComicBook Roman coins that produce an electromagnetic field when a current is run through them, with heads for attraction and tails for repulsion. Appears in tie-in comic book issue #3.[30]
  • Romano Cattaneo's Alfa Romeo Spider: Effect(s) unknown, but its badge requires polishing at regular intervals to keep it 'happy'.[15]
  • Ronald Reagan's Jelly Beans: Effect(s) unknown. Considered by Artie as he was trying to figure out a way to fight the Nisqually Totem Pole.[27]
  • Roosevelt's Teddy Bear: Effect(s) unknown. Mentioned by Artie while running from the Nisqually Totem Pole.[27]
  • Rosalind Franklin's DNA Sequencer: Follow attached link.[11]
  • Roseland Ballroom Marquee: Effect(s) unknown. The light-bulbs need to be checked at regular intervals to keep the artifacts 'happy'.[15]
  • Rosemary's Baby Carriage: Seen in a behind-the-scenes video. Effect(s) unknown.[5]
  • Round Table of King ArthurFollow attached link.
  • Roy Fransen's Diving Board: Effect(s) unknown, but noted to be a 'deathtrap'.[18]
  • Rube Goldberg's Wire Collection: A 'trapping' artifact. Effect(s) unknown. In the "Traps" aisle of the Warehouse.[58]
  • Rubiks Cube: Formerly owned by Walter Sykes. Effect(s) unknown.[2]
  • Ruby Slippers: In the Dark Vault. When near them, a high-pitched cackling voice is heard. They were also shown clicking themselves three times. Other effect(s) unknown.[58]
  • Rudolph's Nose: Follow attached link.[44]
  • Rudolph Valentino's Cigarette: Casually mentioned by Artie as having seduction properties.[64]
  • Rumplestiltskin: Claudia and Fargo hide inside its crate. However, they quickly jump out and hold the crate shut when an eerie moan is heard from inside. Fargo asks if it is the original but is cut off by Claudia, who tells him that mentioning its name will only make things worse.[19] In the 13.1 podcast/commentary it was mentioned that this artifact is supposed to be Rumplestiltskin.[88]

S

  • Saburo Miyakawa's Hachimaki: Provides wearer with no fear of death.[24]
  • Sacred Papyri of Seleucia: Effect unknown. Implied to be able to fry people. Not currently in the Warehouse.[13]
  • Sad Clown Painting: Makes shadowy afterimages float from the painting. Malicious effect(s) unknown. In the Dark Vault.[3]
  • Saint Cuthbert's Chapel Gargoyle: Effect(s) unknown, suspected to be a 'trapping' artifact.
Sallah the Soothsaying Sultan1

Sallah the Soothsaying Sultan

  • Salinger Inventory Scanner: This scanner was mentioned but never seen; if an artifact is AWOL from the Warehouse, this 'SIS' can find it. However, it cannot detect artifacts, or even parts of bifurcated artifacts, which have never been housed in the Warehouse. More information on the SIS can be found in the Manual.[21]
  • Sallah, the Soothsaying Sultan: Follow attached link.[12]
  • Samson's Jawbone: The jawbone of a donkey used by the biblical Samson to slaughter Philistines. This artifact was implied to affect one's density. Currently stored in the Warehouse.[24]
  • Samuel Taylor Coleridge's Fishing Net: Follow attached link.[32]
  • Sands of Iwo Jima: Possible artifact mentioned by Pete when he and Myka were trying to figure out an artifact causing deaths in Pittsburgh. Effect unknown, though it was implied it had something to do with turning a person into sand.[28]
  • Sargon the Great's MirrorsFollow attached link.[9]
Scarab1

The Scarab of Imhotep

  • Scarab of Imhotep: Follow attached link.[6][84][56]
  • The Schlage: Follow attached link.[54]
  • Scott Joplin's Cigarette Case: Follow attached link.[39]
  • Scott Joplin's Piano: Mentioned by Allison Scagliotti at the 2014 DragonCon panel as an artifact she would like to have seen on the show.
  • Senufo Kpelie Mask: Formerly owned by Water Sykes. Effect(s) unknown, but dislikes a set of headphones for unknown reasons.[2]
  • Shard from the Lens of the Lighthouse of Alexandria: Follow attached link.[64]
  • Shelvern's Black-Magic-Eyed Peas: (?) is psychotropically volatile liquid. Seen on Artie's inventory list while he was checking on artefacts stolen by Brother Adrian.
  • Ship Wheel: When spun, tilts the room it is in as if it were on a ship. Located in Artie's Office, it is unknown if it is an artifact or a mechanical function.
  • Shirō Ishii's Medal: Follow attached link.[35]
  • Shizou Kakutani's Geometry Set: Effect(s) unknown. Mentioned on a card related to the Chinese Orchid.
  • Shrunken Head: Reanimated by blood; formerly located on the shelf beneath Elizabeth Bathory's bathtub. Now irreparably damaged by chewing on an electrical wire.
  • Shyness Reducing Wooden Box: Implied to reduce shyness. Pete grabbed this artifact from the shelves to help Artie talk to Vanessa Calder.
  • Sigmund Freud's Cigar: Leena merely said "You don't want to know" when Claudia asked what it did. Effects unknown.[27] Also seen in "A Faire to Remember" on a whiteboard as a possible artifact to help Claire.
  • Sigmund Freud's Couch: Seen on a whiteboard in "A Faire to Remember" as a possible artifact to help Claire.
  • Sigmund Freud's Mantle Clock: Follow attached link.[54]
  • Silkwood Shower: Effect(s) unknown. Referenced by Claudia Donovan after becoming covered by goo after using the Goo-zooka. Name is a reference to Karen Silkwood, nuclear fuel worker and labor activist deliberately contaminated while on the job manufacturing plutonium fuel pellets.
  • Silver Bracelet: Follow attached link.[17]
  • Silver Necklace from the Atacama Desert Mines: Follow attached link.[16]
  • Silver Thimble: Snagged in 1944 from Frederickton, Nebraska. Providenceof a Suzanne Oldsworth, has aura-perception properties.
  • Sir Gawain's Jousting Helmet: Effect(s) unknown. Suspected to be a 'trapping' artifact.
  • Sitting Bull's Riding Blanket: Follow attached link.[72]
  • Skydiving Suit: The first skydiving suit is noted by Artie to cause overwhelming fear, potentially enough to cause a heart attack.[18]
  • Smoking Railroad Spikes: Follow attached link
  • Soccer Ball: The handler of the ball develops extreme skill at forming offensive plans and scoring goals.[15]
  • Socrates's Goblet: Effect(s) unknown. Part of the inventory of Warehouse 2. Likely the one he used to poison himself.
  • Sodom and Gomorrah Salt MaskFollow attached link.[48]
  • Souvenir Ashtray: Effect(s) unknown. Seen by Artie while looking for Claudia. Implied to activate when moved, as it was "reassuringly inert".[27]
  • Spartacus' Retiarius Net:ComicBook Follow attached link.[30][58]
  • Spartan Armor: Follow attached link.[65]
  • Speed-Reading LampAllows the user to read up to 60 pages a minute, but replaces childhood memories with events from famous fictional literature.
  • Spiked Torture MaskFollow attached link.[9]
  • Spindle from the Duke of Exeter's Daughter Torture Rack: Follow attached link.
Spine of Sacaren

The Spine of Saracen on Pete

  • Spine of the Saracen: Follow attached link.[13][9]
  • Spring Rocking Horse: Constantly rocks by itself. Not the Mobo Prairie King spring rocking horse seen in multiple other episodes. Featured in a deleted scene in 13.1.
  • Stage Door from the CBGB's: An artifact mentioned by Allison Scagliotti as one she would like to see on the show. "Once you go in, you can't get out. You're stuck in 1977."[89]
  • Standing Mirrors: Can be used in conjunction with Leonardo da Vinci's Perpetual Motion Machine and jumepr cables to redirect the energy flow of an artifact.[66]
  • Statues of Castor and Pollux: Effect(s) unknown, though they require reversing at regular intervals to keep them 'happy'.[15]
Statues of Zeus and Hera

Statues of Zeus and Hera

  • Statues of Zeus and Hera: Follow attached link.[6]
  • Stephen King's Bed: Mentioned in a podcast when discussing an unused "ghost story" episode, specifically stated to not have been the artifact responsible. Exact effect(s) unknown, but gave an entire town the same hallucination. Possibly a reference to "Gerald's Game", and/or a quote by King about monsters under his bed. [90][91]
  • Steve McQueen's Motorcycle: Effect(s) unknown. Apparently fun to ride, as Claudia asks to ride it around the Warehouse as a reward for finding a case.[64]
  • Sticky String: Follow attached link.[3]
  • Stone from Stonehenge: Effect(s) unknown. Seen in the agent creation artifact expertise part.[37]
  • The Straw That Broke the Camel's Back: Mentioned by Eddie McClintock when talking about Artie.
  • Strings from Stradivarius Workshop: Effect(s) unknown. Seen in the agent creation artifact expertise part.[37]
  • Studio 54 Disco Ball: Follow attached link.[78]
  • Swiss Miss Mug: Claudia has a "Swiss Miss-hap" that causes her to be able to make a marshmallow-flavored blizzard in a cup.[47]
  • Swordfish: A large stuffed swordfish mounted as a trophy; has a "freakishly sharp beak." Labeled as "the One That Got Away." Almost impaled Claudia when she accidentally knocked it over.[27]
  • Sylvia Plath's Typewriter: Follow attached link.[3][58]

T

  • Tanto Blades: A set of three blades. Can slice anything perfectly in half with a slight touch of the blade. Requires the energy weight to be balanced every few days to keep them 'happy'.[15]
Telegraph from Oman

The Telegraph from Oman Island

Threshold

The Threshold of Limentinus

U

Wikia W13 - Barometer

The USS Eldridge (DE-173) Ship's Barometer activated.

  • Ulysses S. Grant's Flask: Follow attached link.[50]
  • Underwater Breathing Mask: Unknown origin. Artie and Claudia apparently used this breathing mask and a straw hat while 'Fixing the Fish.'[6][10]
  • Unnamed Wooden Box: Found by Pete in the Warehouse for Artie; tag states that it reduces shyness.[70]
  • U.S.M.C. Lighter: Can suck the souls of any living creature when flicked open. Owned by a character in the comic "City of Ghouls". Collected by Pete, Artie, and Claudia.[66]
  • USS Eldridge (DE-173) Ship's Barometer: Follow attached link.[56]

V

  • Venus de Milo's Arms: The missing arms of the Venus de Milo statue; effect(s) unknown.[8]
  • Vincent Van Gogh's Ear: Effect(s) unknown. Seen by Artie while running away from part of the Nisqually Totem Pole.[27]
  • Vincent van Gogh's Stormy Night: Follow attached link.[17][33]
  • Victoria Page's Red Shoes: Mentioned by Allison Scagliotti as an artifact she would have liked to have seen on the show. The shoes were worn by the main character in the 1948 movie, "The Red Shoes", based on the Hans Christian Anderson play of the same name.
  • Volta Press: Never seen onscreen, but mentioned on the official list of ways to dispose of Claudia. Probably electricity-related.
  • Vyasa's Jade Elephant: Follow attached link.[29]

W

Walt Disney's Paint Brush

Walt Disney's Paint Brush seen near other brushes

  • Walt Disney's Paintbrush: According to the label: "Brush animates directly from painter's imagination." Anything painted by the brush becomes 3D, appears to be alive, and looks and behaves in a cartoonish fashion. Used by Pete to paint his shoes, which quickly ran away.[11]
  • Walter Raleigh's Smoking Pipe: Suggested as possibly the pipe kept by Jamie. Leena describes it as giving the user the ability to "travel through small bod--" before she is cut off by Artie, saying he bagged it in the 80's.[2]
  • Walter Winchell's Tie Clip and Cuff Links: Follow attached link.[83]
  • Warden Matthew's Quartz Cross: Follow attached link
Warehouse 13 Prototype 1

Warehouse 13 Diorama

  • Warehouse 13 Diorama: Follow attached link.[25]
  • Whistle: Can be used to diagnose infection. Used by Warehouse doctor Vanessa Calder.[70]
  • Whistler's Mother's Rocking Chair: Effect(s) unknown. Noted that it activates when moving. Currently in the Warehouse.[27]
  • Wilhelm Reich's Cloudbuster: A device that collects orgone energy and uses it to create rain. It resides in the middle of Univille's town park.[27]
  • William Bleckwenn's Stethoscope: Follow attached link
  • William Edward Parry's InukshukFollow attached link.
  • William Gilbets (Lodestone) Amber: Seen on Artie's board as a possible artifact. Implied to be able to fry people.[13]
  • William Hornaday's Zookeeper Cap: Follow attached link.[54]
  • William Shakespeare's Chair: The chair that Shakespeare sat in at the Globe Theatre. Effect unknown. Stored in the Dark Vault.[85]
  • William Shakespeare's Lost Folio: Follow attached link.[6]
  • William Tell's Crossbow: A bow belonging to Swiss folk-hero William Tell; anything fired from it can hit any target, no matter how far away the user is from it or what position the bow is in. Used by Artie to rescue Claudia from the effects of Volta's lab coat.[8] Alludes to Tell's superb marksmanship and his fabled shot, in which he was forced to shoot an apple off his son Walter's head...and succeeded.
  • William Tell's Rabbit Foot:ComicBook Alters probability, granting the user impossible luck. However, how that luck manifests is entirely the artifact's purview. Appears in tie-in comic book #5.[30]
  • Willem Jansz's Boomerang:ComicBook Follow attached link.[30]
  • Wind-Up Tin Rooster: Snagged in 1953 in Oakmills, New Jersey. Providence of a J.Templer and has energizing properties.
  • Wings of Daedalus: Follow attached link.[53]
  • Wooden Box: Contents unknown. Is linked to the Leaning Tower of Pisa, so the tower tilts as much as the box does.[92]
  • World War 2 Tessen Fan: Follow attached link.[9]
  • Wyatt Earp's Badge: Mentioned but not seen. May have something to do with crime fighting.[24]
  • Wyatt Earp's Lariat: Never seen onscreen, but mentioned on the official list of ways to dispose of Claudia. Implied to have incapacitating properties.

Y

  • Yatagarasu's Feather: The feather of the three-legged crow that guided the Emperor Jimmu. Though it wasn't seen, it radiated an intense golden light and the sounds of crows cawing could be heard. Apparently looking at it will drive the victim insane. Is currently kept in the Dark Vault.[17]
  • Yogiraj Bengali's Cobra Basket: When the lid is opened, smoke pours out that takes the form of a cobra for a few seconds, a reference to the tradition of cobra charming. Presumably was part of Warehouse 8's inventory, as the Steinbrooks identified Artie as a Warehouse 13 agent after he showed it to them.[46]
  • Yule logs: Seemed to be burning for a while without affecting the nearby artifacts. Other effect(s) unknown. In the Aisle of Noel.[44]

Z

Zeppelin

The Zeppelin

  • Zeppelin: Seen in panning shots of the Warehouse. Effect(s) and origin unknown.[84][10] Also seen being burned by Walter Sykes' 'Artifact Nuclear Device'.[36] Floating over the post-war extension.[27]
  • Zhang Heng's Seismometer: Effect(s) unknown, but requires a good shake every once and a while to keep it 'happy'.[15]
  • Zig Zag Girl Box - Exact effects unknown, but presumed to allow for the complete separation of the body into three pieces. Seen in the magic section. Red box with a yellow human image. Possibly belonged to its inventor Robert Harbin.
  • Zipline: A large, complex zipline system that runs through the Warehouse and is used by the agents at various times to quickly access parts of the Warehouse.[25][10] Indirectly causes the Warehouse to almost explode.[3]

See also

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 The Truth Hurts
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 Personal Effects
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 Breakdown
  4. [[1]]
  5. 5.0 5.1 5.2 5.3 5.4 5.5 'Dark Vault'er Blog Video
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 6.19 The New Guy
  7. NiceGirlsTV and TorchOnline
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Regrets
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 9.13 9.14 9.15 9.16 9.17 9.18 9.19 9.20 9.21 Endless Terror
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 10.14 Pilot
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 11.8 Love Sick
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Insatiable
  13. 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 Burnout
  14. 14.0 14.1 14.2 14.3 14.4 14.5 14.6 Lost & Found
  15. 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 15.12 15.13 15.14 15.15 15.16 15.17 15.18 15.19 Parks and Rehabilitation
  16. 16.0 16.1 16.2 16.3 16.4 16.5 Secret Services
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 17.8 No Pain, No Gain
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 18.8 Instinct
  19. 19.0 19.1 19.2 19.3 19.4 13.1
  20. 20.0 20.1 20.2 20.3 20.4 20.5 Time Out
  21. 21.0 21.1 21.2 Beyond Our Control
  22. 22.0 22.1 22.2 22.3 22.4 22.5 22.6 Resonance
  23. 23.0 23.1 23.2 23.3 23.4 Vendetta
  24. 24.00 24.01 24.02 24.03 24.04 24.05 24.06 24.07 24.08 24.09 24.10 24.11 24.12 24.13 24.14 Mild Mannered
  25. 25.0 25.1 25.2 25.3 25.4 25.5 25.6 25.7 Grand Designs
  26. 26.0 26.1 26.2 26.3 Buried
  27. 27.00 27.01 27.02 27.03 27.04 27.05 27.06 27.07 27.08 27.09 27.10 27.11 27.12 27.13 27.14 27.15 27.16 27.17 27.18 27.19 27.20 27.21 27.22 27.23 27.24 27.25 27.26 27.27 27.28 27.29 27.30 27.31 27.32 27.33 27.34 27.35 27.36 27.37 27.38 27.39 27.40 27.41 27.42 27.43 27.44 27.45 27.46 Warehouse 13: A Touch of Fever
  28. 28.0 28.1 28.2 28.3 3 . . . 2 . . . 1 Cite error: Invalid <ref> tag; name "ThreeTwoOne" defined multiple times with different content
  29. 29.0 29.1 29.2 The Big Snag
  30. 30.00 30.01 30.02 30.03 30.04 30.05 30.06 30.07 30.08 30.09 30.10 30.11 30.12 30.13 30.14 30.15 30.16 30.17 30.18 30.19 30.20 30.21 30.22 30.23 Warehouse 13 (Comic Book): Volume 1
  31. 31.0 31.1 31.2 31.3 31.4 31.5 31.6 31.7 31.8 A New Hope
  32. 32.00 32.01 32.02 32.03 32.04 32.05 32.06 32.07 32.08 32.09 32.10 All the Time in the World
  33. 33.0 33.1 33.2 33.3 33.4 33.5 33.6 33.7 Don't Hate The Player
  34. 34.0 34.1 34.2 34.3 34.4 Claudia
  35. 35.0 35.1 35.2 35.3 35.4 35.5 35.6 35.7 The 40th Floor
  36. 36.0 36.1 36.2 36.3 36.4 36.5 36.6 Stand Cite error: Invalid <ref> tag; name "St" defined multiple times with different content
  37. 37.00 37.01 37.02 37.03 37.04 37.05 37.06 37.07 37.08 37.09 37.10 37.11 37.12 37.13 37.14 37.15 37.16 Agent Creation
  38. 38.00 38.01 38.02 38.03 38.04 38.05 38.06 38.07 38.08 38.09 38.10 38.11 38.12 38.13 38.14 38.15 The Ones You Love
  39. 39.0 39.1 39.2 39.3 39.4 There's Always a Downside
  40. 40.0 40.1 40.2 Around The Bend
  41. https://twitter.com/Bumpynight/status/788851683354783744
  42. 42.0 42.1 42.2 Shadows
  43. 43.0 43.1 43.2 Emily Lake
  44. 44.0 44.1 44.2 44.3 44.4 44.5 44.6 44.7 44.8 44.9 The Greatest Gift
  45. 45.0 45.1 45.2 45.3 45.4 Time Will Tell Cite error: Invalid <ref> tag; name "t" defined multiple times with different content
  46. 46.0 46.1 46.2 46.3 46.4 46.5 46.6 We All Fall Down
  47. 47.0 47.1 47.2 47.3 47.4 Secret Santa
  48. 48.0 48.1 48.2 48.3 48.4 What Matters Most
  49. 49.0 49.1 Where and When
  50. 50.0 50.1 50.2 Queen For A Day
  51. 51.0 51.1 51.2 51.3 An Evil Within
  52. 52.0 52.1 52.2 52.3 52.4 Syfy Warehouse history page
  53. 53.0 53.1 53.2 53.3 53.4 53.5 53.6 53.7 53.8 Reset
  54. 54.0 54.1 54.2 54.3 The Living and the Dead
  55. 55.00 55.01 55.02 55.03 55.04 55.05 55.06 55.07 55.08 55.09 55.10 Endless Wonder
  56. 56.0 56.1 56.2 56.3 56.4 Past Imperfect
  57. 57.0 57.1 57.2 57.3 Age Before Beauty
  58. 58.0 58.1 58.2 58.3 58.4 58.5 58.6 58.7 58.8 Fractures
  59. 59.0 59.1 59.2 Nevermore
  60. [[2]]
  61. Crossing Over
  62. 62.0 62.1 62.2 62.3 62.4 62.5 62.6 MacPherson
  63. 63.0 63.1 63.2 63.3 Implosion
  64. 64.0 64.1 64.2 64.3 64.4 64.5 64.6 64.7 64.8 Merge With Caution
  65. 65.0 65.1 65.2 65.3 65.4 65.5 65.6 Second Chance
  66. 66.0 66.1 66.2 66.3 Of Monsters and Men
  67. https://twitter.com/Bumpynight/status/788851963165233152
  68. http://www.blogtalkradio.com/ndbmedia/2014/05/21/fandom-access-warehouse-13-special-with-special-guests?AID=CJSource&utm_source=CJ&PID=4003003
  69. Something is Amiss
  70. 70.0 70.1 70.2 70.3 70.4 70.5 For The Team
  71. http://www.blogtalkradio.com/ndbmedia/2014/05/21/fandom-access-warehouse-13-special-with-special-guests?AID=CJSource&utm_source=CJ&PID=4003003
  72. 72.0 72.1 72.2 72.3 72.4 72.5 72.6 72.7 72.8 72.9 The Sky's the Limit
  73. The Truth Hurts
  74. 74.0 74.1 74.2 Magnetism
  75. [[3]]
  76. 76.0 76.1 76.2 76.3 Runaway
  77. Eddie & Joanne Exclusive Interview
  78. 78.0 78.1 78.2 Duped
  79. 79.0 79.1 https://twitter.com/Bumpynight/status/788851963165233152
  80. TV Promo
  81. 81.0 81.1 Elements
  82. Syfy Video blogs
  83. 83.0 83.1 Trials
  84. 84.0 84.1 84.2 Cite error: Invalid <ref> tag; no text was provided for refs named O
  85. 85.0 85.1 85.2 Allison's Blog
  86. [[4]]
  87. [[5]]
  88. [[6]]
  89. [[7]]
  90. http://www.blogtalkradio.com/ndbmedia/2014/05/21/fandom-access-warehouse-13-special-with-special-guests?AID=CJSource&utm_source=CJ&PID=4003003
  91. https://twitter.com/Bumpynight/status/788852069516005376
  92. Season 2 Promo
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